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TrainingRoom / The Path of Magic

Introduction


The path of magic consists of many skills, each has its own unique advantages and disadvantages.
Keep in mind that we have no skill-cap, so you can acquire all of them if you wish to do so.

Magic schools:


The magic proficiencies are:


Other skills that can be stated under magic are: Evaluating Intelligence, Meditation, Inscription, Resisting Spells, and Spirit Speak

Magery may be the most powerful skill there is, with 64 different spells available. Many players select magery as the skill they base all of their gameplay on. Higher magery skill expands the number of spells you can cast, increases spell damage, and increases the effectiveness of some skills such as poison and paralyze.

Players who use magery often will almost always wear jewelry with the properties "faster casting" and "faster cast recovery" (fc and fcr). When wearing gear with a total of 4 fc and 8 fcr, spells can be cast in sequence quite rapidly, and magery becomes a formidable weapon, especially in PVP situations.

Summary


Evaluating Intelligence
Evaluating Intelligence can be used to determine the amount of Mana and opponent has left. It also increases affects various Magery and Mysticism spells, increasing their damage.

Meditation
The Meditation skill allows your character to increase the rate at which they regenerate mana.

Inscription
A GM Scribe gains a +10% Spell Damage Increase to any Magery spells cast. For more uses with the inscription skill, see Inscription

Resisting Spells
Magic Resistance is the skill to help you out on your early days! Having 100.0 in this skill sets all your resists to 40%. Taking less damage as you go hunting.

Spirit Speak
Spirit Speak is to Necromancy as Evaluating Intelligence is to Magery. Spirit Speak affects the damage and duration of Necromancy spells.


Page last modified on November 03, 2011, at 10:48 AM