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Dungeons / Felucca

Introduction


Felucca is a facet, a single face of the shard of the Gem of Immortality that is home to each world we live in. Trammel is mirror to it, with several key differences, mostly in the level of Player vs. Player (PvP) combat, and foliage.
Character housing is allowed within Felucca.
Felucca and Trammel both are themselves divided into 2 areas: Britannia and the Lost Lands.

Felucca Bonusses


resource drops (such as the wood that comes from lumberjacking or the ore that comes from mining) are double that of the other facets.

Dangers


Within Felucca, PvP combat is nearly unrestricted. The only real restrictions are that combat initiated on blue players within a guard zone will result in the aggressor being "guard whacked" (e.g., a single-hit kill by an NPC guard that is followed by an overkill shot of lightning), an aggressive act against a blue player will turn the aggressor Gray and thus freely attackable until two minutes after his last aggressive act.

Extra notes


  • In Felucca, you can be attacked and looted by everyone outside town. In town you will be protected of guards if someone calls them.
  • Killing players in Felucca may make you a Murderer, there are 5 color flagging in UO Blue, Grey, Red, Green and Orange.

Page last modified on November 04, 2011, at 12:41 PM