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Dungeons / Wind
UOAM Coords.: X: 1361, Y: 890
Sextant Coords.: 64° 30' N, 2° 40' E
facet: Felucca and Trammel


Introduction


Be warned that Wind is just as much a dungeon as it is a city. Liches and Daemons inhabit the warren of caves where you first appear. The more civilised area lays in the center of the zone.

Entrance


Wind is entered via a teleporter hidden in the mountains north of Britain.

Spawn Guide


Trammel:
Acid Elemental
Air Elemental
Water Elemental
Fire Elemental
Lich
Lich Lord
Daemon
Dragon
Drake

Felucca:
Acid Elemental
Air Elemental
Water Elemental
Fire Elemental
Lich
Lich Lord
Daemon
Greater Dragon
Dragon
Drake

Page last modified on May 10, 2013, at 05:38 PM